#ifndef MAIN_H_INCLUDED
#define MAIN_H_INCLUDED

  #include "structs.h"



  extern void init(char *);
  extern void cleanup(void);
  extern void getInput(void);
  extern void draw(void);

  extern void loadGame(void);
  extern void delay(unsigned int frameLimit);
   extern void updatePlayer(void);
     extern void initializePlayer(void);



  Input input;
  Gestion jeu;
  Map map;
  Hero player;

#endif // MAIN_H_INCLUDED
